SSF News

Super Street Fighters (SSF) is an upcoming fighting game currently being developed as a collaboration between ILoveCodingBruhh and the CEO / Founder of Game Goblin Studios. SSF is still unfinished, but it’s already playable in its current build and continues to evolve as development moves forward. This news page exists to keep track of what’s happening with SSF, including development progress, character updates, and important information about the current build as the game grows into something bigger, smoother, and more complete.

Current Project Status

SSF is in an early stage of development, meaning it’s still in the “work in progress” phase where features are being added, ideas are being tested, and gameplay is being improved over time. Because of this, the game is not fully polished yet, and some parts may feel unfinished while the team focuses on building the foundation first. That includes character moves, match flow, and how different attacks interact during fights. Some bugs may appear in the current version, but that’s expected right now — this build is meant for testing, learning what needs improvement, and pushing SSF toward a more complete future version.

Playable Roster (4 Characters Finished)

SSF currently has four characters that are finished enough to play, each with their own personality and style. While some fighters may still have bugs, they are already part of the main roster and can be used in the current build.

McBomb (Player 1)

McBomb is currently the only Player 1 character in SSF. He brings big energy to the game and feels like a character with a lot of potential as SSF continues to improve. McBomb is important to the current build because he represents Player 1’s side of the roster so far, and he sets the standard for what future Player 1 characters might feel like. As development continues, McBomb will likely be one of the characters that gets extra attention for improvements, balance, and smoother performance so fights feel more fair and satisfying.

Tophat Guy (Player 2)

Tophat Guy is one of the Player 2 characters, and he stands out instantly thanks to his signature move: the Gun Attack. This makes him feel like a more aggressive fighter with a lot of pressure potential in matches. When a character can bring that type of strong attack into a fight, it adds intensity and creates moments where players have to think fast, react quickly, and choose the right timing to avoid getting punished.

Silly Boi (Player 2)

Silly Boi is another Player 2 fighter, and his main move is the Punch Attack. Even though it sounds simple, that’s part of what makes him fun — sometimes a straightforward move can be the perfect way to create a character that’s easy to understand but still satisfying to use. Silly Boi helps SSF feel like a game that can be enjoyed casually while still leaving room for strategy and competition as players learn the matchups.

Normal Dude (Player 2)

Normal Dude is also on the Player 2 side, and he’s already becoming one of the most iconic fighters in SSF because of his move: the Rizz Attack. It’s one of those attacks that instantly gives SSF its own personality, because it’s funny, unexpected, and totally different from what you’d expect in a serious fighting game. Normal Dude is a great example of SSF’s style — the game isn’t afraid to be creative, silly, and memorable while still feeling like a real fighting experience.

Team Setup (Important Note)

The current SSF build has an unbalanced roster setup, simply because the game is still unfinished and characters are still being added over time. Right now, SSF includes:

  • 1 Player 1 character (McBomb)

  • 3 Player 2 characters (Tophat Guy, Silly Boi, Normal Dude)

This is not what the final game is meant to look like — it’s just how the roster currently is during development. As more updates happen, the goal is for the roster to feel more complete on both sides, with a better balance between Player 1 and Player 2 options.

Bugs & Testing

SSF is currently in its development and testing phase, which means some bugs are expected. Certain attacks might behave oddly sometimes, specific match situations could cause glitches, or character interactions may not feel perfectly balanced yet. This stage is an important part of building a fighting game, because testing helps reveal what needs polishing. Every bug found is basically part of improving SSF — the more it gets tested, the better the final gameplay can become.

What SSF Is Becoming

SSF isn’t just about fighting — it’s about building a game with characters that feel fun, memorable, and unique. Even with only four fighters currently playable, SSF already has variety in the roster, with different attack types and different vibes depending on who you pick. The long-term direction of SSF is to become a more complete fighting game with smoother mechanics, fewer bugs, better balance, and more fighters to choose from. The collaboration between ILoveCodingBruhh and Game Goblin Studios is a major part of what makes SSF exciting, because it combines creativity, humor, and development passion into one growing project.

Future Plans (Coming Later)

SSF is unfinished right now, but it has a lot of room to expand. Future improvements and additions could include things like:

  • more characters added to the roster

  • upgrades and refinements to existing moves

  • bug fixes and smoother gameplay performance

  • better balance between Player 1 and Player 2

  • expanded gameplay options and improved match setup

SSF is still in its early era, but the foundation is already here — and this is the stage where games start becoming legendary. 😄🔥